A game like Dragon Ball Fighter Z is a work of art, with every punch and kick and super move ripped straight off of some bit of animation somewhere in the show. There is something to be said for a well-balanced 2-D fighter. Currently archiving my Dragon Ball liveblog.
The characters need distance, space, and a third dimension to make their attacks pop like they do in the show.Įdited by TobiasDrake on Feb 12th 2021 at 11:22:17 AM You can make a really cool 2-D fighter that has Avatar characters skinned over it, but you can't make a really good Avatar game that's a 2-D fighter. It's specifically nonbenders who emphasize getting into close-range, which should be what distinguishes them from benders in a fighting game. It might be a very cool fighting game, and it could make for some intense fights for the fighting game community, but it wouldn't be a very good Avatar game because the fights would feel very diminished from the huge, sweeping attacks and massive area effects that fans are used to seeing onscreen in practically every fight.Įven just the close-range placement of the fighters in a 2-D game feels wrong for Avatar benders are universally mid- to long-range combatants, volleying shots and slices and terrain effects at one another while very rarely getting in close. I feel like a 2-D fighter for Avatar would be in the same boat. But it's not a very good Dragon Ball game, because Tenshinhan and Broly pacing back and forth on the ground three feet from each other, exchanging kicks, and then one of them lobbing a ki ball before the other shoots a screen-filling ki beam doesn't quite capture the sheer intense scope of a Dragon Ball fight. A game like Dragon Ball FighterZ is a work of art, with every punch and kick and super move ripped straight off of some bit of animation somewhere in the show.
Capturing the creativity and the sheer scale of bending elements at one another is the kind of thing that you'd want a large arena for - especially since waterbenders and earthbenders care about terrain, which is something that could be worked into their fight mechanics. I honestly don't think a 2-D fighter can do bending justice.